Sunday, June 10, 2007

Sprint to the Finish

My plan is to start a development sprint this week which will culminate in a final, shippable version of Shattered Stars.

On a side note, I can't wait til I can give up Java for good. Though I think it is a decent language, with many strengths, I'm now a much bigger fan of Python and The Python Way of Doing Things. Unfortunately, Shattered Stars is written in Java, as well as many of my other game prototypes, homegrown libraries and tools. So since I have a considerable investment of time and energy and experience-gathering already made with those, in Java, it would probably not be wise to throw it away and start with a blank Pythonic slate. Therefore, I'll be finishing this game, and possibly a few more, in Java with my existing frameworks before I will let myself switch over to Python as my default implementation language of choice. Talk about delayed gratification!

Mike

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